During my classes for my associate's degree in video game development, I had the opportunity to take a class from a fabulous art professor that helped motivate his students to be as creative as feasibly possible. One of the projects he set us out to do was a simple free-draw, but he didn't specify the style in which we were supposed to do it in. Considering I have never really latched on too much to any one particular style, I threw together what I felt at the time, and what you see before you was the final, convoluted result.