In the second-to-last semester when I was studying game design and development for an Associate's degree, it finally came down to the task of creating an entirely original character, modeling it, and then rigging it for later animation trials. I will be honest, my boy Yenen, here, looks like a drunken caricature of what he's supposed to look like, but I only had experience modeling characters once before, so I can't dog on myself too harshly. Regardless, I learned a lot from my mistakes, and took away a lot from my victories!