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Planet Jagg Conceptuals

During the conceptualizing phase of creating the "Legends of Saviors" titles, it was imperative to create the planets not just when the players would visit them, but the entire history of each one, as well. I wanted to present an almost “lifeless” planet/level to the player, full of wonderfully broad views and intrigue of what had transpired (initially, the idea was to have a planet become totally submersed in water at one point in its history, effectively killing off most of the flora, fauna, and even killing off the Alpha Species, but the frozen aspect was later added with the revamped history of the planet and its inhabitants). The giant Kay Shard would also help begin unraveling questions within the player, having to do with the gigantic structure, its purpose, and its origin; as it obviously does not look like a “natural” occurrence.

The 3 main phases in which Jagg goes through

The 3 main phases in which Jagg goes through

The original concept for how Jagg changes over time

The original concept for how Jagg changes over time

The original concept for Proto Jagg

The original concept for Proto Jagg