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Planet Jagg Conceptuals | Proto Phase

During the conceptualizing phase of creating the "Legends of Saviors" titles, it was imperative to create the planets not just when the players would visit them, but the entire history of each one, as well.

Once the Khestlings (the Alpha Species of Jagg) evolve and understand that their world can be so much more, they end up using their water-controlling abilities to flood their planet, creating an even more diverse cast of flora and fauna!

I wanted to present an almost “lifeless” planet/level to the player, full of wonderfully broad views and intrigue of what had transpired. Initially, the idea was to have a planet become totally submersed in water at one point in its history, effectively killing off most of the flora, fauna, and even killing off the Alpha Species, but the frozen aspect was later added with the revamped history of the planet and its inhabitants). The giant Kay Shard would also help begin unraveling questions within the player, having to do with the gigantic structure, its purpose, and its origin; as it obviously does not look like a “natural” occurrence.

Jagg's Proto Planetary Phase

Jagg's Proto Planetary Phase